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Ming's 1.8 AEP system
10 Stamina =
10 AGI
Sword Users: 20 Attack Power / Strength = 1 Crit = 10 AGI
Dagger Users: 25 Attack Power / Strength = 1 Crit = 11 AGI
If < +5 to-hit items/talents, 1 to hit = 10 AGI
If >= +5 to-hit items/talents, 1 to hit = 5 AGI
1 Dodge = 3 AGI
An AEP converts everything into agility, a Rogue's base stats,
with 1.8 changes I have updated by AEP system to determine the strength of gear
by converting everything into agility.
Yes I am aware there are damage gear / FR gear / Stamina gear
for PVE raids. However we are talking about things in general here. If against Ragnaros FR is the most important attribute should we rank
10 FR = 1 Crit? Most Rogues have a standard set and
the AEP system is based on the standard set.
1) 10 Agility = 10 Stamina
Stamina is king, I am a firm believer a dead rogue's DPS is 0.
Stamina allows me to eat Sunken's rupture kite into
CB evis with Perdition + Seal Fate 120 and have 30
health left to retaliate and win the fight. Stamina allows me to take an extra
hit in AB before the holy light shines on me. Stamina allows me to take an
extra hit in a bad pull in BWL. It is every bit as valuable as agility, no more
and no less.
2) Sword Users: 20 Attack Power / Strength = 1 Crit = 10 AGI
Dagger Users: 25 Attack Power / Strength = 1 Crit = 11 AGI
20 attack power increase for sinister strikes at 700 attack
power
Assasin's
Blade: 101.5 average weapon damage
(101.5+720*2.4/14+68)/(101.5+700*2.4/14+68) = +1.18%
Brutality Blade: 129 average weapon damage
(119+720*2.4/14+68)/(119+700*2.4/14+68) = +1.11%
Rank 14 Sword: 172.5 average weapon damage
(172.5+720*2.4/14+68)/(172.5+700*2.4/14+68) = + 0.95%
25 attack power increase for backstabs at 700 attack power
Barman Shanker:
((73+725*1.7/14)*1.8 + 210)/((73+700*1.7/14)*1.8 + 210) =
+1.10%
Gutgore
Ripper: 91 average weapon damage
((91+725*1.7/14)*1.8 + 210)/((91+700*1.7/14)*1.8 + 210) =
+1.03%
Rank 14 Dagger: 119 average weapon damage
((119+725*1.7/14)*1.8 + 210)/((119+700*1.7/14)*1.8 + 210) = +
0.95%
Keep in mind attack power still helps our white damage as much
as it did in 1.7, and white damage is still a very big part of our overall
damage. The white damage increase from attack power increase is significantly
bigger than the special damage increase because white damage is not nerfed by the 1.8 change. Of course, attack power doesn't
help evis, seal fate and lethality, so it all evens
out.
To get a precise calculation of how much damage 20 attack
power adds for you, you have to run the calculation I did above, insert your
attack power and weapon damage. For Ming, rank 14 sword and 780 attack power:
(172.5+800*2.4/14+68)/(172.5+780*2.4/14+68) = + 0.91% increase
in sinister strike damage, clearly, 20 attack power for me is not as good as
someone using assasin's blade with 700 attack power.
For me, it would take 22 attack power to get 1% damage increase to match the 1%
crit.
Having said that, for the sake of an AEP system, I will use 20
AP = 1 Crit = 10 AGI for sword users, 25 AP = 1 crit = 10 AGI for dagger users, ESPECIALLY considering many
dagger users also spec seal fate in which case crit
is more important to them than attack power. This is based on an AVERAGE gear
range.
3) < +5 to hit items/talents, 1 to hit = 10 AGI
>= +5 to hit items/talents, 1 to hit = 5 AGI
Your first 5
points in +to hit is very, very valuable. Crit does
not reduce your miss rate. Having a 95% chance to land specials, each +1% to
hit in item improves your overall damage output by 1%. I highly recommend every
rogue without the precision talent, try to get +5 to hit from items and you not
only save the two talent points in murder, you also increase your damage output
by 5%, just as if you are adding 5 crits.
After having +5 to hit however, each additional +to hit previously
only helped when you are against higher level mobs or players with more than
300 defense, in 1.7, it is pretty much worthless. In 1.8 however, additional
+to hit helps reduce our default attack miss rate, hence each +to hit increases
our white damage by 1%. 1 to hit past +5 equals to 5 AEP is very reasonable.
4) 1 dodge = 3 agility
The original
AEP system rated dodge at 5 AEP which just didn't make sense. 10 agility gives
you 10 attack power (0.5% damage increase), 0.33 crit
(0.33% damage increase), for 10 AGI to equal to 1 crit
or 20 attack power, 0.66 dodge can't be worth 5 agility.
Dodge only works against melee damage and does not work when
you are stunned. When you don't have evasion up you definitely do not want to
eat MS + Melee + Overpower. Overall, I feel 1 dodge = 3
agility is very, very fitting for this attribute. 0.66 dodge from 10 agility would be converted into 2 AEP and it fits
perfectly.
P.S. Thanks to the
sharp posters in my previous thread catching a few errors I made, I decided to
delete that thread and start fresh with the right numbers.
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